Archive for February, 2007

New Feature: Mod your mods.

February 28, 2007

Modding your mods lets you build on top of the work done in existing mods. For example, copy an existing game mod and customize/override the components you need or start from scratch and link-in components from other mods. Modding mods allows you more flexibility in sharing components between mods by either linking them in or by copying them into your mods. The following is a short example of modding a mod.

The most common way to mod a mod would be to first start by selecting a mod and copying it using the Copy link on your mods list:

modmodscopy.png

Then when you view your mod you will notice that all the components present are linked in rather than included in the mod itself. This example is based on the mod created in the “New Feature: Game Mods” blog entry below. Here I am going to change just the player colors but leave everything else in the mod the same. So to start I will click on Customize next to the Player Colors mod component:

modmodscustomize.png

After I’m done customizing the colors when I return to the mod page I can now see that “Linked-in” column no longer indicates that this component is linked in from the other mod:

modmodscustomized.png

When I view the mod map I can visually see in the legend that the player colors are no longer shades of grey (compare with the image from “New Feature: Game Mods” below) and also that my setup scenario is still part of the new mod:

modmodsresult.png

That is all there is to modding mods: [1] selecting a mod [2] copying it [3] customizing / adding the components you want.

New Feature: Team Vision

February 21, 2007

Team vision is a new create game option for fog-of-war team games that allows team members to see each others territories. Enabling team vision can change the dynamic of the game play as well as reduce the amount of communication between team members since they already know the location of all of each others territories and units.

teamvisioncreate.png

Team vision also effects the adjacent territories that are visible to each player basically every team member sees the same map. For example in “Very Foggy” games you can see all the territories and units you or your teammates occupy as well as all adjacent territory ownership of territories adjacent to your territories AND all your teammates territories.

teamvisionmap1.png

In the above screen shot you can see that not only can blue and pink see each other’s territories and units because of team vision, but also all the owners of adjacent territories because the game is using the “Very Foggy” option.

Thank you to the users who have suggested this feature and also to mike20060830210738 for the extra reminder ;) . Please keep sending the great suggestions, questions, reminders, comments etc through the feedback system.

New Feature: Game Mods

February 12, 2007

Create variations (or mods) of your favorite game boards, maybe remove border that shouldn’t be there, change the continent bonuses or add a completely new continent. In addition to changing the countries, continents and borders of a board you can also mod the player colors, the rules and change the background to create a complete set of changes to any game board you have access to.

gamemods.png

The image above is an example of a game mod that modifies the player colors of the default board to be shades of grey and adds two new countries to the board Hawaii and Antartica and also adds a new continent (which you can’t really see in the image) called “Islands” which includes the two new countries. Also, a starting scenario has been added to this game mod to specify which territories should start off as neutral territories and you can see these in this image as well. For more information on starting scenarios see the blog entry below.

To create a mod to go your Design Tab (only available to Plus Members) > Mod List and click on “Create New Mod”. Once you finish your mod you can lock and play it from your modslist just as you would a game board design:

gamemodslist.png

Just like when designing a game once you lock a game mod you can no longer make changes to it and a “Play” link will appear on your mod list.

When you start a modded game you can view the mod title, about text and see who the game mod designer is by viewing the Details Tab of the game table (if you’re a plus member there is also a link to the design page for the mod):

gamemodsgamedetails.png

This way players playing in a modded game board will know that it has been modded and have a little information on the mod. Be sure to include a descriptive mod title as well as about text so that players understand what the changes are.

Game Mods are not shareable yet, but will be very soon ;) . In any case, the mod tools are ready for Warfishers to start trying out (send feedback!). Hopefully by the time you’re done designing / testing your first couple mods the sharing system will be ready. Happy modding!

New Feature: Homepage

February 5, 2007

I guess the homepage was probably “invented” over a decade ago probably shortly after people started making html pages, but up until now Warfish hasn’t really had one. This week’s featured feature is a new page to give you an overview of what’s going on with Warfish and your activity on Warfish, i.e. the “Warfish Homepage”

homepage.png

The homepage is pretty basic now so be sure to send in any feedback with other stuff you’d like to see displayed on the Warfish Homepage.